This one started out as just an air conditioner model to relax while I was sick and next thing I knew I wanted a character to bust a window and smash some roofing. Picking at this one here and there. Comped in a basic sky and some key lights while compiling the PNGs in After [...]
The final version (with height shown for the ‘jump’ feel to it) of the workflow jump tutorial.
Worked with some pretty damn cool guys over at Farmer Brown on this one.
My duties:
Animate Malistaire according to the VO.
Worked with the fine gents at Ingenuity Engine to produce this baby.
Basic summary:
We were given 9 days to make a 3 and a half minute video from the raw footage. I did the models for the ambient occlusion shadow passes in the straps, rigging of the M1 Tank, Apache Helicopter, Bugatti, and Mazda concept car. [...]
Demoreel break down:
All animation done by me.
“Double Kill” animation created by me, rigs by Cryptic Studios, multiple Cryptic rigs script written by me.
Martellian character, SpiderMech; concepted, modeled, textured, rigged and animated.
Zero design is property of Capcom, modeled, textured, rigged, animated.
Tank, Bugatti, Mazda concept, heli and rapper footage is property of Sony Music and Ingenuity Engine. [...]
14 February 2010
Hey hey. Been a bit busy as y’all might be able to tell. Started a blog to keep up WIP stuffs. Might eventually move over to that permanently depending on site hits (comparing the two). Blog is eaier to manage as well. hmmmmmm….lol. Anyway, its right here —> http://www.animatedgaming.blogspot.com. Feedback always welcome! Thanks a bunch!
06 January 2010
Holy wow its been awhile since updating. Been slammed with work but that seems to be clearing up a bit giving me a chance to poke around with some side projects. Got a few things to update with but only uploaded 2 so far. Ibuki and a random window smash. Fun stuff ![]()
01 December 2009
New site is now live! It has a few bugs still that I am working out so please bear with me for now. More content updated as often as I can.